Takeaways from SXSW London 2025

TL;DR I went to SXSW London, attended some great talks and want to share my thoughts.

Event overview

The Good

  • Lots of exciting talks covering topics like the future of society, the role of technology, the importance of human connection, wellbeing and inclusivity

  • A variety of talks across different industries (tech, healthcare, advertising, government, racecars)

  • All star speakers like Demis Hassabis, Deepak Chopra, Tony Blair & Jimmy Wales (founder of Wikipedia)

  • Discussions highlighted challenges and opportunities in a rapidly changing world

The Bad

  • The event was spread out across Shoreditch, making it difficult to get between talks

  • Queues were often 45+ mins long, meaning you had to skip current talks to attend future ones

  • Each room was overly packed, leading to standing room only or at the worst times, not being admitted

The Ugly

  • The SXSW app was poorly made and difficult to use (i.e. can’t copy and paste any of the text on the app, no ability to export event schedule to calendar)

  • Waiting in the London rain in 45 min queues

 

Themes

 

Talks that stood out

 

Lights Out with F1 and the Lego Group: How to Build Immersive and Relevant Experiences for Your Audience 

Julia Goldin, Emily Prazer

F1 and Lego proved that the best collaborations are about way more than just slapping logos on a product. Recognizing that their audiences are getting younger and more diverse, they ditched the standard playbook for something wild: a massive takeover of the Las Vegas Sphere and building life-sized, drivable Lego cars for the Miami Grand Prix. It was a huge creative risk, but it paid off instantly—products sold out in 24 hours and the content went viral. The big takeaway? If you want to grab attention in a crowded world, stop playing it safe and build the kind of epic, physical experiences that people actually want to be a part of.

 

Building Trust in the Age of Information Overload

Jimmy Wales, James Armitage

In an era characterized by polarization and deepfakes, Wikipedia is doubling down on human verification as the antidote to misinformation. While AI offers potential for spotting bias, it remains a liability for factual accuracy—exemplified by contributors catching ChatGPT inventing plausible-looking but non-existent sources (like fake book ISBNs). Wikipedia is enforcing stricter sourcing standards, proving that in a landscape where low-quality information is increasingly persuasive, we cannot blindly trust what we read; we must rely on rigorous, human-led debate to grapple with the truth.

Jimmy Wales (founder of Wikipedia) in discussion with Jim Armitage

 

Designing the NHS Drone Delivery Network 

George Cave

Imagine cutting a crucial 30-minute hospital delivery down to just two minutes. That’s exactly what the NHS is pulling off with their new drone network in London. Instead of risking gridlock on the ground, blood samples are now zipping between hospitals at 100km/h, launching from rooftop hubs. It wasn't an easy win—getting airspace approval over a busy city like London took two years—but the payoff is massive. While human porters are still handling the "last mile" inside the building for now, the ultimate dream is "lights out logistics": a fully automated future where robots and drones handle the entire journey without anyone lifting a finger.

 

The Making of V&A East 

Tim Reeve

The V&A realized they had a massive problem: they own incredible treasures that nobody ever sees because they’re locked in dark storage rooms. With V&A East, they’re flipping the script. Taking over the old Olympic broadcast center, they are building something that feels less like a quiet gallery and more like the "IKEA of museums"—a giant, open-access storehouse . The idea is to democratize art by letting you wander through the archives or even "order" specific objects to inspect up close. It’s a raw, industrial approach designed to strip away the elitism and finally give East London’s creative community the access they deserve. I visited following the talk and was blown away by the experience.

 

Supersized Storytelling: Designing for the World’s Biggest Screens

Chris O’Reilly, Fiona Pearce, Hannah Lau-Walker, Richard Kenworthy

Designing for monster screens like the Las Vegas Sphere or London's Outernet isn't just about scaling up your video file, it's a totally different beast. The panel explained that when a screen is the size of a building, standard rules fly out the window; move the camera too fast, and your audience literally gets motion sickness. The team actually had to build custom VR tools just to preview their work because a standard monitor couldn't capture the sheer scale. But the payoff is undeniable: immersive shows like the Lion King anniversary are drawing millions more visitors than traditional galleries, proving that in a world of tiny phone screens, we are starving for shared, jaw-dropping spectacles that you have to be there to believe.

 

Reimagining Government in the Age of AI: How Technology Can Transform Public Services 

Tony Blair, Peter Kyle, Melissa Heikkilä

Tony Blair didn't hold back: the government is "brilliantly resistant to change," but AI might be the only way to finally fix it. The panel argued that we need to stop treating the state like a slow-moving bureaucracy and start running it like a modern tech stack. We’re already seeing wins, like civil servants saving 30 minutes a day with CoPilot or a new GOV.UK chatbot that navigates thousands of documents for you. Blair’s advice was simple: leaders should be the ones holding their teams back from moving too fast, not the ones begging for innovation. The takeaway? The risk of doing nothing is now far scarier than the risk of trying something new and breaking a few things along the way.

 

Storytelling Outside of Action 

Ryan Hays

For Call of Duty: Black Ops 6, the team spent 18 months crafting just twelve short films to bridge the gap between gunfights. Instead of leaning on slick CGI, they went fully analog to nail that gritty, unsettling spy-thriller vibe. We’re talking physical Letrasets, printing on clear paper, and scrubbing textures with mineral spirits—literally retraining young designers how to make art with their hands instead of just a mouse. With strict rules against using stock footage, they had to build every asset from scratch. The result is "narrative in motion": a tense, handmade visual style that keeps the story gripping even when you put the controller down.

 

Other misc. talks

If you’re interested, you can read all SXSW notes.

  • Why Space Matters: Space is the new frontier for defense. With the UK currently unprepared for space-based threats, the focus must be on dual-use technology (commercial/military) to build resilience and redundancy.

  • Hidden Trends of the Future Normal: Futurists discussed "anticipatory anxiety" and the need to pivot from viewing AI as an efficiency tool to a creativity multiplier, harnessing the "AI-powered crowd."

  • Disinformation in War: A look at how encrypted apps (like WhatsApp) spread unverifiable rumors in conflict zones, and the urgent need for early detection services to flag violence-inciting messages.

  • The View of 2050: A broad panel predicting that by 2050, daily "toil" will be handled by embodied intelligence (robots). Notably, the West remains pessimistic about AI, while the East is largely optimistic.

  • Ageing and Biohacking: A deep dive into "biological vs. chronological age." The focus was on glycan age and lifestyle interventions (sleep, diet, cryotherapy) to extend healthspan, not just lifespan.

  • Power Shift (Female-Centric Cultures): Leaders from F1 and Sony Music argued that culture is defined by action—like aggressive childcare policies—not words. "If you can't see it, you can't be it."

  • Realising the Potential of Nature: Discussed how storytelling (like "Forged by Nature" in golf) and celebrity endorsements can reconnect the public with environmental agency.

  • City Sounds of 2050: Focused on "meanwhile spaces"—temporary cultural districts that revitalize areas. Highlights included the 24-hour lifecycle of buildings like the London Olympia.

  • The Future of Clothing: Vollebak founders detailed their experimental approach, using materials like copper, aerogel, and wood to create "smart" clothing that challenges the status quo.

  • Healing Arts: Art is a "second responder." Data shows arts participation can decrease anxiety by ~40%, suggesting a future where the NHS prescribes art for mental health.

  • Can Microbiomes Deliver? The microbiome is now seen as a signaling network affecting mood. Prediction: By 2030, checking microbiome data will be as common as checking the weather.

  • AI & Meaningful Experiences: Focused on the LA Clippers' new stadium. Philosophy: AI should be invisible, eliminating wait times and personalizing the fan journey. If it's visible, it's just "noise."

  • Quantum Era & Culture: Bettina Kames discussed how quantum mechanics (superposition, randomness) will influence art, changing the viewer from observer to participant.

  • Cinema Meets the Metaverse: The friction of screening films inside games like Minecraft. While full-length films struggle, immersive, community-driven short-form content thrives.

  • Horror by Design: Explored the "paradox of horror"—why humans seek safety in simulated fear. Designers must balance tension with silence to avoid player frustration.

  • Futurescape 2050: Predicted a shift in global power to the South and a rise in "designer genetics," raising ethical questions about inequality in biological advancement.

  • Love the Earth: A session on using animation to build empathy for climate action, supported by the UN Human Rights commission to bridge indigenous wisdom with modern storytelling.

  • Rapha (Cycling Club): How a brand scaled a "religion-like" community by moving from exclusion to inclusion, using the physical club as a "third space" to counter digital isolation.

  • SaaS AI Moment: The defining shift: AI is no longer just for chat; it is for action (agents). Trust is built when users can see why an AI made a decision.

  • Building New Worlds: Sir Ian Livingstone (Games Workshop) argued for "creative computing" in education—teaching kids to build games, not just consume them.

  • Building for Care: Architects discussed "socially useful architecture," citing Maggie Centers as the gold standard: non-clinical, home-like environments that improve patient outcomes.

  • Behind the Backlot: Virtual production allows directors to "walk" through a set in VR before it is built, saving money and improving spatial planning.

  • Sex Education (Cindy Gallop): Gallop presented her venture as the "Khan Academy of sex," aiming to normalize real-world, consensual sex education to counter distorted porn narratives.

  • Reverse Mentoring: Bridging the generational divide by having junior employees mentor senior leaders, helping leadership understand the realities of the modern workforce.

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